POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 00:18:44 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: Nathan Kopp
Date: 28 Aug 2000 22:59:11
Message: <39ab26ff@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote...
> might adjusting the inside_vector help?

Yes.

> and if i animate the
> ship's movement, will i need to change the inside_vector to prevent such
> errors?

Possibly.  This implementation of solid meshes has some problems, as you can
see.

> and on another note, is it possible to texture individual triangles in a
> solid mesh

Yes.

>, or do i need to convert to mesh2?  if so how?  or can i use
> uv mapping?  how?

Yes.

Check the official POV documentation for instructions on texturing
individual triangles in a mesh object.  Just add the "uv_mapping" keyword
and the individual textures will be uv mapped.

-Nathan


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